Dynamis Weakness Trigger Conditions
里世界敌人弱点触发条件

In Dynamis, almost all enemies can be staggered, even standard non-NM mobs. Doing so will cause enemies to drop ancient currency more frequently, as well as open more potential drop slots for currency to drop.
在里世界里,包括一般的普通敌人在内几乎所有的敌人都可以通过触发弱点而崩溃。造成崩溃后可以使敌人掉落更多数量的里货币和更多的物品。

In order for a player to trigger weaknesses, they must have obtained at least 3 of the 5 available time extensions in the zone on their current visit. Obtaining more will increase the chances of staggering enemies, as well as increase both the drop rates on ancient currency and the negative effects on the staggered enemy:
在一次入场中,玩家需要至少获得3到5个时间延长后才能获得触发弱点的机会。获得的时间延长越多,造成崩溃的机会就越大,同时,里货币的落率以及对崩溃的敌人造成的弱体效果也会随之提高。

0-2 ~> None
3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
0-2 ~>无效果
3 ~> 低触发率 / 蓝色感叹号 - 一定几率造成敌人短时间无法使用TP技能,或者无效果
4 ~> 中触发率 / 黄色感叹号 - 定身/SP(1小时技能)禁止/但可以再次使用SP
5 ~> 高触发率 / 红色感叹号 - 定身/SP(1小时技能)禁止/无法再次使用SP

Enemies in Dynamis are staggered by repeated usage of one of the following 3 types of attacks: Weapon Skills, Job Abilities, or Magic. Which one of the three is needed is based on two sets of conditions; one if the enemy has a set job (Vanguard, Kindred, or Hydra enemies), and one if it does not (non-beastman, "Nightmare" enemies in CoP Dynamis areas):
反复使用以下三种攻击手段可以触发里世界敌人的弱点:WS、技能、魔法。具体攻击手段的选择,主要分两种情况:一种是针对有职业区分的敌人(比如兽人、恶魔和Hydra战队系列的敌人),一种是针对没有职业区分的敌人(主要是COP的新里世界区域中的非兽人类型的敌人):

Enemy job: WAR PLD DRK SAM DRG - WEAPON SKILL / Any enemy-targetable weapon skill and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
Enemy job: MNK THF RNG BST NIN - JOB ABILITY / Any enemy-targetable ability, except pet commands (including all Blood Pact: Rage) and possibly Ventriloquy. Pet TP moves (via "Ready" command) fall under this category
Enemy job: RDM WHM BLM BRD SMN - MAGIC / Any enemy-targeted Blood Pact: Rage (Magical OR Physical) or Blood Pact: Ward such as Somnolence, or enemy-targeted spell with the possible exception of cures and Odin.

敌人职业: WAR PLD DRK SAM DRG - WS / 所有能指定敌方目标的WS and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills(傀儡部分不熟,不翻)
敌人职业: MNK THF RNG BST NIN - 技能 / 所有能指定敌方目标的技能, 包括和傀儡互换敌对心在内的所有宠物指令(包括召唤兽指令)除外,宠物的TP技能(通过“Ready”指令触发)也归于此类。
敌人职业: RDM WHM BLM BRD SMN - 魔法 / 所有能指定敌方目标的召唤Blood Pact: Rage (魔法物理均可)或者Blood Pact: Ward (如:Somnolence), 以及指定敌方目标的魔法,但cures和Odin很可能除外。

If the enemy has no job (CoP Dynamis areas), the type of attack needed to stagger it will vary depending on both Time of Day and the type of ancient currency that it drops.
如果敌人没有职业区分(主要存在于COP的新里世界区域),那么能够触发弱点的攻击类型则取决于当前的游戏内时间以及敌人掉落的里货币种类。
Starting from 00:00-07:59, changes at 8:00-15:59, and again at 16:00-23:59:
Ordelle Bronzepiece = Magic > JA > WS
1 Byne Bill = JA > WS > Magic
T. Whiteshell = WS > Magic > JA
从00:00-07:59到8:00-15:59到16:00-23:59的变化:
掉落Ordelle Bronzepiece的敌人 = 魔法 > 技能 > WS
掉落1 Byne Bill的敌人 = 技能 > WS > 魔法
掉落T. Whiteshell的敌人 = WS > 魔法 > 技能

Due to the relative ease of "spamming" magic spell attacks compared to WS and JA, the chance to stagger enemies with magic is lower than it is for WS and JA. With all 5 TEs obtained, the chance to stagger with magic is roughly 5%, whereas for WS and JA the chance is roughly 15-20%.
有鉴于反复进行魔法攻击相对于WS和技能来说更容易做到,通过魔法触发敌人弱点的几率低于WS和技能。在获得了5个时间延长的情况下,通过魔法触发弱点的概率在5%左右,而WS和技能的触发概率在15-20%左右。

If AoE weapon skills or magic are used, they are capable of staggering any appropriate enemy in the range of the attack, potentially multiple enemies at once.
As of the October 4, 2011 maintenance, stagger rates on AoE attacks have been drastically reduced for enemies that are not the direct target of the attack. This restriction applies only to CoP Dynamis areas, in which it is relatively simple to "train" up multiple enemies that are all staggered by the same type of attack.
范围型的WS和魔法,能够触发所有攻击到的敌人的弱点,一次造成多个敌人崩溃。 在2011年10月4日的维修后,被范围攻击波及到的敌人(不包括直接指定的目标)的弱点触发概率已经被降低了。这一限制只在COP的新里世界区域有效,因为在这些区域里,一次性吸引到大量敌人并同时触发弱点太过容易实现。

Unlike in Abyssea, there is no specific set attack determined upon claim that will stagger an enemy. Any successful attack under the appropriate grouping will have a chance to stagger the target, including attacks that have already been used on it before. For instance, a magic-staggered enemy can eventually be staggered by casting Dia on it over and over.
与Abyssea不同,里世界不存敌人被claim的时候就决定了只有某个特定的技能/魔法和WS才能触发其弱点的情况。占有敌人的队伍内任何有效攻击都有可能触发弱点,无需顾虑该攻击手段是否已经被使用过。例如:某个已经被魔法攻击触发过弱点的敌人仍然可能被反复的Dia魔法触发弱点。
In the case of enemies without jobs, because specific attacks for stagger are not set, this means that the required type of attack can change mid-battle if the Time of Day elapses to the next window. For instance, if you claim a Nightmare Fly in Valkurm at 15:50 (drops One Byne Bills, so it is staggered by weapon skills at this time) and the time elapses to past 16:00 without staggering it, its weakness will shift to being triggered by magic. If you are having a difficult time staggering such an enemy, check the clock to make sure that its weakness has not changed.
对不具备特定的职业的敌人,由于触发崩溃的手段并不固定,这也就意味着随着游戏内时间的变化,触发弱点所需要的攻击手段可能在战斗中发生变化。例如:你在游戏内15:50的时候占有了一只Nightmare Fly (它掉落的是 One Byne Bills,所以当时触发其弱点的攻击手段是WS),如果你在16:00时还没有触发崩溃,那么其弱点的触发手段就会变成魔法。因此当你突然发现某个敌人很难被触发弱点时,请核对当前游戏内时间以确认触发条件是否已经发生变化。
Also unlike in Abyssea, you are able to stagger enemies while they are casting or readying TP moves.
Enemies can only be staggered once.
In CoP Dynamis areas, if a player has his subjob locked, there is a small chance that they will trigger a white "!!" stagger animation instead of the usual color when staggering an enemy. When this occurs, the enemy will drop a 100-unit ancient currency of the appropriate type when defeated.
还有一点和Abyssea不同,敌人可以在咏唱和准备TP技能的时候被触发弱点,而且敌人的弱点只能被触发一次。 在COP新里世界区域,如果玩家的副职还未被解放,那么他们在触发敌人弱点的时候就有一定的机会出现白色感叹号。当这一情况发生后,这个敌人就会在被击败后掉落对应的百元里货币。
This applies only to the player(s) in the party who have their subjobs locked. Other player(s) in the party may elect to keep their subjobs unlocked without hampering the chances of getting a white stagger, as long as they are not the ones attempting to stagger enemies. 这仅限于队伍中附职还未解放的玩家,队伍中的其他玩家也可以在解放副职后不进行弱点触发的攻击,这样做就不会妨碍触发白色感叹号。